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<center> <h5 style="border: 1px solid #205079; padding:7px; margin-top: 10px; margin-bottom: 10px;">NAVIGATION: [[Components]] > {{PAGENAME}}</h5> </center>
 
<center> <h5 style="border: 1px solid #205079; padding:7px; margin-top: 10px; margin-bottom: 10px;">NAVIGATION: [[Components]] > {{PAGENAME}}</h5> </center>
 
{{WeaponInfobox|image =F15_Flurry_Missiles.png |damageseconds = |range = |energyperround =50/missile |pcost =67 |title = Flurry Missiles|health = 80|mass = 6|regrowth = 1.9 secs|projdronehealth = 11|projdroneaccel = 800|projdronemass = 3|projectiledamage = 10|projectilesplash = 20|buildrate = 2.0 missiles/sec|imagewidth = 137}}<blockquote>''"Rapid-fire guided missile launcher"''</blockquote>Flurry Missile launchers fire very quickly, dealing small amounts of sustained damage at long range. The missiles themselves have similar flight characteristics to Terran missiles, however they're more durable and numerous. They generally can survive enemy personal defense systems and make contact with their targets. However, these weapons have poor destructive power and are very expensive. Flurry Missile's excessive energy requirements disqualify them as primary armaments, consuming 100 generator energy per second! Nonetheless, they're still useful as support weapons. Missiles can quickly engage targets at any angle from the ship, faster than turreted cannons. This is a useful capability on heavy Sentinel ships which can't turn as quickly. These rapid-fire missiles can also serve as point-defense weapons. Colliding missiles usually detonate each other, allowing a single missile to defeat dangerous threats like the Nuke from other Sentinels. Additionally, Flurry Missiles, with their long range and consistent damage, will prevent enemy ships from regenerating.<center></center>
{{WeaponInfobox|image = |damageseconds = |range = |energyperround =50/missile |pcost =67 |title = Flurry Missiles|health = 80|mass = 6|regrowth = 1.9 secs|projdronehealth = 11|projdroneaccel = 800|projdronemass = 3|projectiledamage = 10|projectilesplash = 20|buildrate = 2.0 missiles/sec}}
 
Flurry Missile launchers fire very quickly, dealing small amounts of sustained damage at long range. The missiles themselves have similar flight characteristics to Terran missiles, however they're more durable and numerous. They generally can survive enemy personal defense systems and make contact with their targets. However, these weapons have poor destructive power and are very expensive. Flurry Missile's excessive energy requirements disqualify them as primary armaments, consuming 100 generator energy per second! Nonetheless, they're still useful as support weapons. Missiles can quickly engage targets at any angle from the ship, faster than turreted cannons. This is a useful capability on heavy Sentinel ships which can't turn as quickly. These rapid-fire missiles can also serve as point-defense weapons. Colliding missiles usually detonate each other, allowing a single missile to defeat dangerous threats like the Nuke from other Sentinels. Additionally, Flurry Missiles, with their long range and consistent damage, will prevent enemy ships from regenerating.<center></center>
 

Latest revision as of 01:54, 29 June 2019

NAVIGATION: Components > Flurry Missiles
Flurry Missiles
F15 Flurry Missiles
Weapon Attributes
Range
Health 80
Mass 6
Energy consumption 50/missile
Regrowth (seconds) 1.9 secs
P required 67
Projectile / Drone Attributes
Health 11
Acceleration 800
Mass 3
Projectile Damage 10
Projectile Splash 20
Build Rate 2.0 missiles/sec
Note: If the above weapon has launchable projectiles then these stats will shown here.

"Rapid-fire guided missile launcher"

Flurry Missile launchers fire very quickly, dealing small amounts of sustained damage at long range. The missiles themselves have similar flight characteristics to Terran missiles, however they're more durable and numerous. They generally can survive enemy personal defense systems and make contact with their targets. However, these weapons have poor destructive power and are very expensive. Flurry Missile's excessive energy requirements disqualify them as primary armaments, consuming 100 generator energy per second! Nonetheless, they're still useful as support weapons. Missiles can quickly engage targets at any angle from the ship, faster than turreted cannons. This is a useful capability on heavy Sentinel ships which can't turn as quickly. These rapid-fire missiles can also serve as point-defense weapons. Colliding missiles usually detonate each other, allowing a single missile to defeat dangerous threats like the Nuke from other Sentinels. Additionally, Flurry Missiles, with their long range and consistent damage, will prevent enemy ships from regenerating.