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Faction 8
Faction 8 starter ship
Faction 8 starter ship
Faction Attributes
  • Default player faction
  • Good selection of components
  • Very well balanced


Faction 8 is one of the 7 playable factions in the game. Often confused with, and referred to as Faction 1, but the two are distinct factions in the game's files. Like Faction 1, their default color scheme is blue and light grey.


Strategies[]

There are many different ways to play this faction. A common strategy for new players is just using this faction to experiment with the different weapons. Overwhelming enemies with this faction's Flak Cannon is a good strategy. Unlike most of the other factions there is no easy set strategy to follow. The multitude of weapons for this faction makes many different strategies possible. An example of a useable strategy is to just overwhelm your enemies with drones. Another example is a fast ship armed with Proton Swords. Most people use this faction just for the diversity of firepower you can have.

Weapons

Name Damage Splash Rate Range Velocity Aimable P
Antimatter Cannon 500 50 0.5 3000 1800 No 386
Autocannon 20 N/A 20 800 1200 Yes 19
Blast Pulser 20 N/A 75 600 500 No* 10
Defense Cannon 10 N/A 15 600 500 Auto 4
Drone Launcher 15 N/A 4* 800 600 Semi-Auto 23
Flak Cannon 15 30 3 900 1000 Auto 22
Plasma Cannon [S] 30 N/A 4 1100 1400 Yes 17
Plasma Cannon [M] 120 N/A 4 1200 1400 Yes 72
Plasma Cannon [L] 270 N/A 4 1300 1400 Yes 176
Plasma Mortar 100* 100 0.5* 1200 800 Yes 92
Plasma Projector 20 N/A 10 1400 1400 No 8
Railgun 350 N/A 0.5 2500 1500 Yes 63

Name Damage Range Aimable P
Burst Laser 200* 1400 Yes 59
Laser 50 400 Yes 18
Manipulator 0 700 Yes 20
Proton Beam 400 1800 No 41
Proton Sword 2000 300 Yes 155

Name Damage Radius Regen Rate Acceleration Torque Projectile Mass P
Mine Layer 150 70 1 0 0 14 83
Missile Launcher 30 25 0.5 867 4000 3 24
Torpedo Launcher 250 40 0.3 462 0 59 13
Rocket Launcher 40 20 2.0 1333 0 3 30

Modules

Name Health Mass Regrowth
Hull [SQR] [S1] 250 10 0.3
Hull [SQR] [S2] 1000 40 0.7
Hull [SQR] [S3] 2250 90 1.0
Hull [TRI] [S1] 125 5 0.2
Hull [TRI] [S2] 500 20 0.5
Hull [TRI] [S3] 1125 45 0.7
Hull [RTRI] [S1] 250 10 0.3
Hull [RTRI] [S2] 1000 40 0.7
Hull [RTRI] [S3] 2250 90 1.0
Hull [TRA] [S1] 188 8 0.3
Hull [TRA] [S2] 313 13 0.4
Hull [TRA] [S3] 438 18 0.4
Hull [REC] [S1] 73 3 0.2
Hull [REC] [S2] 125 5 0.2
Hull [REC] [S3] 177 7 0.3
Hull [REC] [S4] 293 12 0.4
Hull [REC] [S5] 707 28 0.6

Name Thrust Health Mass Regrowth P
Thruster [S] 10k 71 1 0.9 3
Thruster [M] 25k 93 3 1.5 4
Thruster [L] 100k 323 12 2.7 8
Thruster [AS] 500k 1784 535 18.1 18

Name R Capacity R Collection Range Energy Generated Energy Stored P
Generator [S] 100 N/A 75/sec 225 23
Generator [M] 100 N/A 450/sec 1350 135
Factory N/A N/A N/A N/A 100
Harvester 100 1000 N/A N/A 5
Container [S1] 90 N/A N/A N/A 0
Container [S2] 290 N/A N/A N/A 0
Container [S3] 1160 N/A N/A N/A 0

Name Durability Radius Regen Delay Regen Rates P
Shield Projector 1000 SHP 100 10 sec 200 SHP/sec 80
Station Shield Projector 5000 SHP 500 3 sec 500 SHP/sec 1250

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