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Faction 11
Faction 11 starter ship
Faction 11 starter ship
Faction Attributes
  • Relatively tough hull blocks
  • Big plasma guns
  • Antimatter missiles


This is one of the more powerful factions often found at the center of the universe. This faction has the most power when it comes to brute strength, this is balanced however by the fact that they have a complete lack of anything else, including drone launchers, shields, R containers/producers or Lasers, which basically makes them large self propelled wrecking balls. Their cores start with room for 1000 R, but have no energy at all, which forces them to always have one generator equipped.

Due to their general lack of long distance plasma weaponry, they can easily be sniped if you have enough point defenses to deal with their missile barrages. One of the main reasons for their toughness is the fact that their weaponry aren't weak-spots at all compared to the weaponry of other factions, which means you have much more freedom of where to place said weaponry.

An interesting thing to note is that the standard in-game ships have very vulnerable cores, most likely to make them easier targets for players.

What's more interesting is that all their ships are named chemical elements from the periodic table of D. I. Mendeleev.

Strategy[]

A good strategy for playing this faction is to just snipe with missiles. If the enemy has too much point defense you will have to get in close. Not much else can be said about this faction except be sure to have a few layers of armor. You start in the center of the universe with this faction and are surrounded by strong enemies.

Weapons

Name Damage Splash Rate Range Velocity Aimable P
Plasma Diffractor 10 30 7 400 1000 Auto 15
Plasma Condenser [S] 30 N/A 5 900 1000 Auto 12
Plasma Condenser [M] 120 N/A 5 1200 1000 Yes 64
Plasma Condenser [L] 270 N/A 5 1500 1000 Yes 181
Plasma Condenser [XL] 480 N/A 5 1800 1000 Yes 321

Name Damage Radius Regen Rate Acceleration Homing P
Antimatter Missile Launcher [S1] 90 20 0.5 462 Yes 43
Antimatter Missile Launcher [S2] 120 40 0.5 276 Yes 79

Modules

Name Health Mass Regrowth
Crystallite [DIA] [S1] 190 10 0.5
Crystallite [DIA] [S2] 761 38 1.0
Crystallite [DIA] [S3] 1712 86 1.5
Crystallite [DIA] [S4] 3043 152 2.0
Crystallite [SHA] [S1] 118 6 0.4
Crystallite [SHA] [S2] 470 24 0.8
Crystallite [SHA] [S3] 1058 53 1.2
Crystallite [SHA] [S4] 1881 94 1.5
Crystallite [ETRI] [S1] 95 5 0.3
Crystallite [ETRI] [S2] 380 19 0.7
Crystallite [ETRI] [S3] 856 43 1.0
Crystallite [ETRI] [S4] 1522 76 1.4
Crystallite [ITRI] [S1] 59 3 0.3
Crystallite [ITRI] [S2] 235 12 0.5
Crystallite [ITRI] [S3] 529 26 0.8
Crystallite [ITRI] [S4] 940 47 1.1

Name Thrust Health Mass Regrowth P
Booster [S] 22k 110 8 0.4 4
Booster [M] 44k 439 33 0.7 5
Booster [L] 132k 988 74 1.1 9
Booster [X] 264k 1757 132 1.5 13

Name R Capacity R Collection Range Energy Generated Energy Stored P
Power Conduit 100 N/A 200 600 60
Factory 100 700 N/A N/A 105

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