Faction 11 starter ship | |
Faction Attributes
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This is one of the more powerful factions often found at the center of the universe. This faction has the most power when it comes to brute strength, this is balanced however by the fact that they have a complete lack of anything else, including drone launchers, shields, R containers/producers or Lasers, which basically makes them large self propelled wrecking balls. Their cores start with room for 1000 R, but have no energy at all, which forces them to always have one generator equipped.
Due to their general lack of long distance plasma weaponry, they can easily be sniped if you have enough point defenses to deal with their missile barrages. One of the main reasons for their toughness is the fact that their weaponry aren't weak-spots at all compared to the weaponry of other factions, which means you have much more freedom of where to place said weaponry.
An interesting thing to note is that the standard in-game ships have very vulnerable cores, most likely to make them easier targets for players.
What's more interesting is that all their ships are named chemical elements from the periodic table of D. I. Mendeleev.
Strategy[]
A good strategy for playing this faction is to just snipe with missiles. If the enemy has too much point defense you will have to get in close. Not much else can be said about this faction except be sure to have a few layers of armor. You start in the center of the universe with this faction and are surrounded by strong enemies.
Weapons |
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Name | Damage | Splash | Rate | Range | Velocity | Aimable | P |
---|---|---|---|---|---|---|---|
Plasma Diffractor | 10 | 30 | 7 | 400 | 1000 | Auto | 15 |
Plasma Condenser [S] | 30 | N/A | 5 | 900 | 1000 | Auto | 12 |
Plasma Condenser [M] | 120 | N/A | 5 | 1200 | 1000 | Yes | 64 |
Plasma Condenser [L] | 270 | N/A | 5 | 1500 | 1000 | Yes | 181 |
Plasma Condenser [XL] | 480 | N/A | 5 | 1800 | 1000 | Yes | 321 |
Name | Damage | Radius | Regen Rate | Acceleration | Homing | P |
---|---|---|---|---|---|---|
Antimatter Missile Launcher [S1] | 90 | 20 | 0.5 | 462 | Yes | 43 |
Antimatter Missile Launcher [S2] | 120 | 40 | 0.5 | 276 | Yes | 79 |
Modules |
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Name | Health | Mass | Regrowth |
---|---|---|---|
Crystallite [DIA] [S1] | 190 | 10 | 0.5 |
Crystallite [DIA] [S2] | 761 | 38 | 1.0 |
Crystallite [DIA] [S3] | 1712 | 86 | 1.5 |
Crystallite [DIA] [S4] | 3043 | 152 | 2.0 |
Crystallite [SHA] [S1] | 118 | 6 | 0.4 |
Crystallite [SHA] [S2] | 470 | 24 | 0.8 |
Crystallite [SHA] [S3] | 1058 | 53 | 1.2 |
Crystallite [SHA] [S4] | 1881 | 94 | 1.5 |
Crystallite [ETRI] [S1] | 95 | 5 | 0.3 |
Crystallite [ETRI] [S2] | 380 | 19 | 0.7 |
Crystallite [ETRI] [S3] | 856 | 43 | 1.0 |
Crystallite [ETRI] [S4] | 1522 | 76 | 1.4 |
Crystallite [ITRI] [S1] | 59 | 3 | 0.3 |
Crystallite [ITRI] [S2] | 235 | 12 | 0.5 |
Crystallite [ITRI] [S3] | 529 | 26 | 0.8 |
Crystallite [ITRI] [S4] | 940 | 47 | 1.1 |
Name | Thrust | Health | Mass | Regrowth | P |
---|---|---|---|---|---|
Booster [S] | 22k | 110 | 8 | 0.4 | 4 |
Booster [M] | 44k | 439 | 33 | 0.7 | 5 |
Booster [L] | 132k | 988 | 74 | 1.1 | 9 |
Booster [X] | 264k | 1757 | 132 | 1.5 | 13 |
Name | R Capacity | R Collection Range | Energy Generated | Energy Stored | P |
---|---|---|---|---|---|
Power Conduit | 100 | N/A | 200 | 600 | 60 |
Factory | 100 | 700 | N/A | N/A | 105 |